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Design Technology

The Subject Leader is Mrs Hannah McCormack.

 

 

"Design and technology is an inspiring, rigorous and practical subject. Using creativity and imagination, pupils design and make products that solve real and relevant problems within a variety of contexts, considering their own and others’ needs, wants and values."

 

Our Vision

At Fairhaven, design and technology develops children’s skills and knowledge in design, structures, mechanisms, electrical control and a range of materials, including food. We feel it is important to nurture children's creativity by introducing practical skills that they can use to design and make working products which have purpose. Evaluating and improving their work enables them to be reflective and problem solve effectively to ensure they create a piece of work of high quality. The subject is inclusive and all children are able to access this subject meaning all children are able to achieve a product that reflects their ability. The skills gained through the delivery of effective design and technology teaching will undoubtedly support children in their future endeavours.

 

National Curriculum  Aims

The national curriculum for design and technology aims to ensure that all pupils:

  • develop the creative, technical and practical expertise needed to perform everyday tasks confidently and to participate successfully in an increasingly technological world
  • build and apply a repertoire of knowledge, understanding and skills in order to design and make high-quality prototypes and products for a wide range of users
  • critique, evaluate and test their ideas and products and the work of others
  • understand and apply the principles of nutrition and learn how to cook.

 

Key Stage 1

Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts [for example, the home and school, gardens and playgrounds, the local community, industry and the wider environment].

 

Key stage 2

TThrough a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making. They should work in a range of relevant contexts [for example, the home, school, leisure, culture, enterprise, industry and the wider environment].

 

            

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Progression in Design Technology

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